Pokemon Perfect doesn't (and in my opinion, shouldn't) have general rules or even guidelines on what is considered broken; we generally allow players to form their own opinions rather than have an objective standard, because fundamentally Pokemon is a game driven by the players and not one driven by a deep objective understanding of the game. Players can, should, and will have different standards on what is broken, based on their own point of view on the nature of the game itself as well as their own metatope.
So I've been talking about this a bit on PP's ADV Discord Server because there's suspect work to be done in ADV 1B, and I'm trying to understand how I intuitively feel about the game and about brokenness and find a way to express it.
I feel like balance is not a binary thing, there is a scale of how balanced / non-broken a pokemon/item/metagame/etc can be. Generally speaking, 1U metagames tend to be more balanced than 1P metagames, for an example. But I think that even 1U metagames can have slightly broken elements in them. For example, I personally think in ADV 1U-L that trapping (Arena Trap/Magnet Pull) and Tyranitar are a little broken, but not necessarily enough so that I want to ban them.
I think that if something doesn't actually have checks/counters then that is the most clear-cut case of something being broken, but those are a rarity in practice. Often something that people may feel is broken has some pool of checks and maybe counters too. But I feel like signals that tell you something is too broken are:
- the pool of checks and counters is quite small
- most of a Pokemon's relevant (in the metagame) checks and counters are mainly viable because of the presence of the potentially broken element and would be significantly less viable if the potentially broken element is removed
- it only takes a little bit of luck for most if not all of the individual checks or counters to suddenly be entirely ineffective at checking the potentially broken element, e.g. a single crit or freeze might let ADV 1B Kyogre or RBY 1P Mewtwo beat their answer and then sweep then and there, or near enough.
- give it an inch and it takes a mile. So say that you make 1 misplay around a threat and then that causes you to lose almost right there. RBY 1P Mewtwo is very much like that, but ADV 1U-L Tyranitar can be like that too at times, although not all the time and not as immediately.
That's my personal point of view, I'm interested in hearing how much your personal point of view agrees and differs with mine.
So I've been talking about this a bit on PP's ADV Discord Server because there's suspect work to be done in ADV 1B, and I'm trying to understand how I intuitively feel about the game and about brokenness and find a way to express it.
I feel like balance is not a binary thing, there is a scale of how balanced / non-broken a pokemon/item/metagame/etc can be. Generally speaking, 1U metagames tend to be more balanced than 1P metagames, for an example. But I think that even 1U metagames can have slightly broken elements in them. For example, I personally think in ADV 1U-L that trapping (Arena Trap/Magnet Pull) and Tyranitar are a little broken, but not necessarily enough so that I want to ban them.
I think that if something doesn't actually have checks/counters then that is the most clear-cut case of something being broken, but those are a rarity in practice. Often something that people may feel is broken has some pool of checks and maybe counters too. But I feel like signals that tell you something is too broken are:
- the pool of checks and counters is quite small
- most of a Pokemon's relevant (in the metagame) checks and counters are mainly viable because of the presence of the potentially broken element and would be significantly less viable if the potentially broken element is removed
- it only takes a little bit of luck for most if not all of the individual checks or counters to suddenly be entirely ineffective at checking the potentially broken element, e.g. a single crit or freeze might let ADV 1B Kyogre or RBY 1P Mewtwo beat their answer and then sweep then and there, or near enough.
- give it an inch and it takes a mile. So say that you make 1 misplay around a threat and then that causes you to lose almost right there. RBY 1P Mewtwo is very much like that, but ADV 1U-L Tyranitar can be like that too at times, although not all the time and not as immediately.
That's my personal point of view, I'm interested in hearing how much your personal point of view agrees and differs with mine.