Community What can we do better next time?

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Now that WCoPP is technically over, much like last year, it's time to ponder over what went good and what could have gone better.

I think we can all agree this edition was much better than WCoPP 1, and most of the improvements come from the input you guys gave us last year and we worked on.

So, once again, like last year, we ask you, what can we do better next time, in your opinion?
 
Ways this year was better:
- the tour did go a little quicker
- more activity
- no real drama

Ways last year was better:
- no teams were excluded or forced to play a qualifier

Only thing I would do next time different is I would have done 3 groups of 5 with the 15 teams we had or, since ussr dropped out, 2 groups of 7.

Also, tiers are always up for debate, but the tierlist was fine this time around given the state of the forum & playerbase.

Otherwise, good job hosting this! :)
 
Congratulations the hosts, WCoPP 2 was indeed very well organized. There are still a few things to be addressed though, mostly regarding the format of the tournament. In my opinion, adopting the round robin format for the group stage of the tournament is something that increases the inactivity during the last few fixtures. Teams that are already eliminated have little to no motive to play and thus, give away activity wins. This contributes to an uneven competition, where the teams facing the eliminated teams during the last fixtures are favored. This is important, not only because some teams are getting easier wins towards the end of the group stage, but also because the first criterion to determine who goes through in case of a tie is comparing the battle differential of the teams. In fact, the activity issues in Group B played a major role in determining the teams that would go through. I don't know if it is possible to implement this on PP, but I think adopting the format that is used in smogon's wcop group stage would probably decrease inactivity overall. Furthermore, it would make the tournament a bit more compact. The tournament's length wasn't a problem for me, but I believe that many people would enjoy a shorter tournament.
 
I think the biggest issue with this year's tournament is that eligibility rules were too strict. This is for all intents and purposes, a tournament that's primarily meant for fun. The team that eventually ended up becoming North America, which was formed by asking the hosts if the team was legal constantly before the rules changing up last second obviously because we were building a "superteam", completely lost all motivation after half our team was nuked as a result of them changing rules last second. Also, our team really didn't give a shit after the first few weeks because we were basically eliminated. Next year, I recommend just going with the wcop format for this tour with eligibilities being taken at face value to maximize the amount of motivated team for this tour.
 
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