In determining our tiering guidelines, we are putting as much up to a vote as possible. Ortheore and I have different points of view on what the overall approach towards our tiering guidelines should be. My preferred approach is listed as Option A, and his preferred approach is listed as Option B. You can find some relevant discussion in this thread.
To be clear, these will only serve as guidelines. They are to be used as a reference point to determine whether or not something should be suspected and whether or not something should be banned, but there is explicitly plenty of room for interpretation in both of those situations.
Option A
Option B
Option C
The poll will be open for 1 week. Feel free to discuss the merits of each option in this thread.
To be clear, these will only serve as guidelines. They are to be used as a reference point to determine whether or not something should be suspected and whether or not something should be banned, but there is explicitly plenty of room for interpretation in both of those situations.
Option A
Disaster Area said:My approach provides guidelines for 2 different scenarios.
- My guidelines will give guidance on when and how to deal with "cheesy" strategies, such as Baton Pass abuse, SleepTrap, and Shadow Tag.
- My guidelines will give guidance on when and how to ban Pokemon, by listing a number of conditions. A Pokemon that is considered banworthy may satisfy a few of these conditions to an extreme degree, or it may satisfy many of them. Whilst this will apply to all generations, clearly earlier generations will have a higher bar to clear in general for a Pokemon to be perceived to satisfy a condition.
Option B
Ortheore said:My approach determines whether or not a ban should be implemented based on whether a pokemon (or other element) significantly undermines the game's competitive depth, to the point where it falls below a standard the community considers acceptable. This entails describing what level of competitive depth is acceptable for a given tier and identifying when a pokemon creates a sub-optimal environment relative to this threshold. Also note that undermining competitive play can be considered problematic, even if the impact on depth is unclear, which can occur in the case of some cheese strategies
Option C
Disaster Area said:We should ban Pokemon when they are too powerful.
We should ban or restrict other things in order to mitigate cheesy strategies (ones that are highly reliant on luck or matchup to beat).
The poll will be open for 1 week. Feel free to discuss the merits of each option in this thread.
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