It's generally agreed now that there can't and won't be any significant movement on the GSC OU [to become 1U] ruleset in terms of legal Pokémon. Furthermore, Hidden Power Legends is not a clearly nessecary rule and is so peculiar of a rule that it is absolutely not an option. So the remaining areas of discussion relates to PerishTrapping.
The ruleset which we currently enforce is SleepTrap [so Sleep Move (such as Hypnosis or Spore) + Trapping move (such as Mean Look ) are banned]. The main alternatives are:
- Remove the rule completely and permit SleepTrap
- Use the SleepPerishTrap rule, so a Sleep Move + Perish Song + a Trapping Move is the illegal combination
- Ban any of the moves in the problematic combinations. If this were done then probably the most sensible approach is to ban Trapping moves.
So the questions to ask are:
- What rule options limit the problems that each of the clauses attempt to address sufficiently and which ones don't?
- Which rule has the least collateral impact?
- Which rule is the simplest and most memorable?
And so on...
Our tiering system's approach to banning, from this thread:
Once this issue is resolved then we can move onto creating GSC 2U subsequently. This can be resolved either from discussion and a vote, or if there's a clear unanimous opinion towards only one solution then we can implement it without a vote.
I'm not a particularly capable GSCer so I don't have a strong opinion on this issue. I am keen however to have PP's GSC 1U finalised and to begin testing of GSC lower tiers.
The ruleset which we currently enforce is SleepTrap [so Sleep Move (such as Hypnosis or Spore) + Trapping move (such as Mean Look ) are banned]. The main alternatives are:
- Remove the rule completely and permit SleepTrap
- Use the SleepPerishTrap rule, so a Sleep Move + Perish Song + a Trapping Move is the illegal combination
- Ban any of the moves in the problematic combinations. If this were done then probably the most sensible approach is to ban Trapping moves.
So the questions to ask are:
- What rule options limit the problems that each of the clauses attempt to address sufficiently and which ones don't?
- Which rule has the least collateral impact?
- Which rule is the simplest and most memorable?
And so on...
Our tiering system's approach to banning, from this thread:
Banning
A ban is merited where a pokemon/move/item/etc. has a significant negative impact upon a metagame and the subsequent play experience. This is the sole criterion for a ban being implemented, and encompasses various issues such as those relating to balance and undermining the importance of skill, while also focusing on its role in the metagame as a whole, which includes any effects on diversity.
Although most bans will target pokemon, there is the option of banning other things, such as moves and abilities. This is not ideal, but may sometimes be the best option, as although we should always endeavour to adapt to such things before considering bans, this may not be possible. In such cases, it should be demonstrated that such a ban will either have no impact or a positive one in all metagames in which the ban would occur (ie. in lower tiers).
Once this issue is resolved then we can move onto creating GSC 2U subsequently. This can be resolved either from discussion and a vote, or if there's a clear unanimous opinion towards only one solution then we can implement it without a vote.
I'm not a particularly capable GSCer so I don't have a strong opinion on this issue. I am keen however to have PP's GSC 1U finalised and to begin testing of GSC lower tiers.