The Team at a Glance
This is pretty much the first team I've ever built for RBY, though it's different than it was back then; it's been refined over these past few months, so yeah. It's come to revolve around one simple strategy: blow up on the bulky stuff and clean up the rest.
Poltrgeist
the Gengar
Night Shade
Thunderbolt
Hypnosis
Explosion
Probably the best lead there is in RBY, thanks to the general lead game being "Who can land their inaccurate sleep move first?". That's what Hypnosis does; if I'm lucky, it puts something to sleep. Night Shade is the main attack on this set, since it generally does much more damage than Thunderbolt and Mega Drain (everyone's prepared for the former, and the latter's weak). I have Thunderbolt as a secondary attack for slamming Lapras and maybe a paralyzed Starmie (if that ever happens while this guy's still alive), but I'm tempted to put Mega Drain in its place; Poltrgeist has run into the Rocks too often with no way to significantly hurt them. Finally, it has Explosion to most likely get that first boom off, though it is the weakest boom on this team.
TNTree
the Exeggutor
Psychic
Mega Drain
Sleep Powder
Explosion
Good ol' Egghead was put here mainly as a backup sleeper, but it's proven to be so much more than that. Its great bulk, indifference to paralysis, painful Psychic, and powerful boom have all gotten me several wins that would have otherwise been out of my reach. But yeah, he's a great backup option in case my opponent leads with Alakazam (for whatever reason there is to waste Zam in the lead slot). Sleep Powder's better accuracy is certainly appreciated in that scenario. As I've mentioned, Psychic can be very painful, and a chance Special drop can be great to take advantage of. I've tried several options for the one move not set in stone, but I've come to like Mega Drain the most; it really punishes those Rocks that want to try soaking Explosion.
Nishino
the Snorlax
Body Slam
Hyper Beam
Earthquake
Selfdestruct
This big guy's the heavy boomer of this team; even though he's forced to use Selfdestruct, he still has the strongest boom, thanks to STAB. Before the boom, however, he's more than capable of using his bulk and great Attack to spread damage in other ways. Body Slam is the main move, thanks to its reliability and good chance of spreading the ever-coveted paralysis. Hyper Beam acts as a hyper-nostalgic finisher move for weakened foes, thanks to the move not forcing a recharge if it KOs (it's still risky, though). Finally, Earthquake lands some solid damage on the Rocks and Gengar, again punishing them for trying to soak a boom.
Spoonfreak
the Alakazam
Psychic
Thunder Wave
Recover
Reflect
As big as I am on offense, I still understand that it's at least a good idea to at least have enough defense to keep the offense going. That's mostly what Zam is about, thanks to its massive Special and Recover. It also spreads more paralysis around with Thunder Wave, greatly assisting either of my sweepers. Psychic is the obligatory STAB, and thanks to that meaty 30% chance of a Special drop, it can even overcome a stubborn Chansey if it wants to, though 16 PP is kinda low for that. Recover is a miracle move, especially in RBY, thanks to its impressive 32 PP. My "fourth move" of choice for this guy is Reflect, which patches up its shoddy Defense, allowing it to dig in its heels and prepare for a prolonged fight. With Reflect up, it can even survive booms if it's healthy enough!
Rawhide
the Tauros
Body Slam
Hyper Beam
Earthquake
Blizzard
Bog-standard Tauros is bog-standard, I know, but this guy definitely earns his keep as my primary sweeper. Base 110 Speed grants him a crazy crit rate and allows him to outrun a lot even without paralysis support, and he has just the right moves to succeed. Similar to Nishino, he runs Body Slam as a paralyzing primary attack, Hyper Beam as a finisher, and Earthquake mainly to demolish Gengar. The fourth move is Blizzard, which hits those pesky Rocks on their weaker Special for just over half their HP (it KOs with a crit!). Against switch-ins, if I'm so lucky as to get a freeze, that just makes the game so much easier. Even if I'm forced to bring him out early, he still does great damage to the opposing team pretty much every time.
Rhybread
the Rhydon
Earthquake
Rock Slide
Body Slam
Substitute
My obligatory Rock and, believe it or not, my secondary sweeper. Ordinarily, he'd be worn down too quickly for that, but if I succeed in paralyzing pretty much everything, that's when this monster truly shines, thanks to its huge Attack (second-highest in RBY) and amazing STABs. Earthquake is the primary attack, and it being the strongest drawback-free physical attack in the game, it shouldn't come as a surprise that it destroys Gengar every single time. Rock Slide is the secondary STAB, and it's mostly used to wallop those helpless Zapdos, though paralyzed Lapras is another primary target. Body Slam's mostly there to hopefully paralyze what isn't para'd on the switch. Despite not protecting against status moves, Substitute's still useful for setting up some insurance and prolonging its sweep; it sets this up against a paralyzed foe and hopes for FP before going on a nigh-unstoppable rampage.
So that's my team. Simple, I know, but it works most of the time. Feel free to rate.
Exportable
Gengar
- Night Shade
- Thunderbolt
- Hypnosis
- Explosion
Exeggutor
- Psychic
- Mega Drain
- Sleep Powder
- Explosion
Snorlax
- Body Slam
- Hyper Beam
- Earthquake
- Self-Destruct
Alakazam
- Psychic
- Thunder Wave
- Recover
- Reflect
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Rhydon
- Earthquake
- Rock Slide
- Body Slam
- Substitute
- Night Shade
- Thunderbolt
- Hypnosis
- Explosion
Exeggutor
- Psychic
- Mega Drain
- Sleep Powder
- Explosion
Snorlax
- Body Slam
- Hyper Beam
- Earthquake
- Self-Destruct
Alakazam
- Psychic
- Thunder Wave
- Recover
- Reflect
Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard
Rhydon
- Earthquake
- Rock Slide
- Body Slam
- Substitute
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