RBY OU SharKing's RBY OU Team

The Team at a Glance
94.PNG
103.PNG
143.PNG
65.PNG
128.PNG
112.PNG

This is pretty much the first team I've ever built for RBY, though it's different than it was back then; it's been refined over these past few months, so yeah. It's come to revolve around one simple strategy: blow up on the bulky stuff and clean up the rest.

94.PNG

Poltrgeist
the Gengar

Night Shade
Thunderbolt
Hypnosis
Explosion

Probably the best lead there is in RBY, thanks to the general lead game being "Who can land their inaccurate sleep move first?". That's what Hypnosis does; if I'm lucky, it puts something to sleep. Night Shade is the main attack on this set, since it generally does much more damage than Thunderbolt and Mega Drain (everyone's prepared for the former, and the latter's weak). I have Thunderbolt as a secondary attack for slamming Lapras and maybe a paralyzed Starmie (if that ever happens while this guy's still alive), but I'm tempted to put Mega Drain in its place; Poltrgeist has run into the Rocks too often with no way to significantly hurt them. Finally, it has Explosion to most likely get that first boom off, though it is the weakest boom on this team.

103.PNG

TNTree
the Exeggutor

Psychic
Mega Drain
Sleep Powder
Explosion

Good ol' Egghead was put here mainly as a backup sleeper, but it's proven to be so much more than that. Its great bulk, indifference to paralysis, painful Psychic, and powerful boom have all gotten me several wins that would have otherwise been out of my reach. But yeah, he's a great backup option in case my opponent leads with Alakazam (for whatever reason there is to waste Zam in the lead slot). Sleep Powder's better accuracy is certainly appreciated in that scenario. As I've mentioned, Psychic can be very painful, and a chance Special drop can be great to take advantage of. I've tried several options for the one move not set in stone, but I've come to like Mega Drain the most; it really punishes those Rocks that want to try soaking Explosion.

143.PNG

Nishino
the Snorlax

Body Slam
Hyper Beam
Earthquake
Selfdestruct

This big guy's the heavy boomer of this team; even though he's forced to use Selfdestruct, he still has the strongest boom, thanks to STAB. Before the boom, however, he's more than capable of using his bulk and great Attack to spread damage in other ways. Body Slam is the main move, thanks to its reliability and good chance of spreading the ever-coveted paralysis. Hyper Beam acts as a hyper-nostalgic finisher move for weakened foes, thanks to the move not forcing a recharge if it KOs (it's still risky, though). Finally, Earthquake lands some solid damage on the Rocks and Gengar, again punishing them for trying to soak a boom.

65.PNG

Spoonfreak
the Alakazam

Psychic
Thunder Wave
Recover
Reflect

As big as I am on offense, I still understand that it's at least a good idea to at least have enough defense to keep the offense going. That's mostly what Zam is about, thanks to its massive Special and Recover. It also spreads more paralysis around with Thunder Wave, greatly assisting either of my sweepers. Psychic is the obligatory STAB, and thanks to that meaty 30% chance of a Special drop, it can even overcome a stubborn Chansey if it wants to, though 16 PP is kinda low for that. Recover is a miracle move, especially in RBY, thanks to its impressive 32 PP. My "fourth move" of choice for this guy is Reflect, which patches up its shoddy Defense, allowing it to dig in its heels and prepare for a prolonged fight. With Reflect up, it can even survive booms if it's healthy enough!

128.PNG

Rawhide
the Tauros

Body Slam
Hyper Beam
Earthquake
Blizzard

Bog-standard Tauros is bog-standard, I know, but this guy definitely earns his keep as my primary sweeper. Base 110 Speed grants him a crazy crit rate and allows him to outrun a lot even without paralysis support, and he has just the right moves to succeed. Similar to Nishino, he runs Body Slam as a paralyzing primary attack, Hyper Beam as a finisher, and Earthquake mainly to demolish Gengar. The fourth move is Blizzard, which hits those pesky Rocks on their weaker Special for just over half their HP (it KOs with a crit!). Against switch-ins, if I'm so lucky as to get a freeze, that just makes the game so much easier. Even if I'm forced to bring him out early, he still does great damage to the opposing team pretty much every time.

112.PNG

Rhybread
the Rhydon

Earthquake
Rock Slide
Body Slam
Substitute

My obligatory Rock and, believe it or not, my secondary sweeper. Ordinarily, he'd be worn down too quickly for that, but if I succeed in paralyzing pretty much everything, that's when this monster truly shines, thanks to its huge Attack (second-highest in RBY) and amazing STABs. Earthquake is the primary attack, and it being the strongest drawback-free physical attack in the game, it shouldn't come as a surprise that it destroys Gengar every single time. Rock Slide is the secondary STAB, and it's mostly used to wallop those helpless Zapdos, though paralyzed Lapras is another primary target. Body Slam's mostly there to hopefully paralyze what isn't para'd on the switch. Despite not protecting against status moves, Substitute's still useful for setting up some insurance and prolonging its sweep; it sets this up against a paralyzed foe and hopes for FP before going on a nigh-unstoppable rampage.


So that's my team. Simple, I know, but it works most of the time. Feel free to rate.

Exportable
Gengar
- Night Shade
- Thunderbolt
- Hypnosis
- Explosion

Exeggutor
- Psychic
- Mega Drain
- Sleep Powder
- Explosion

Snorlax
- Body Slam
- Hyper Beam
- Earthquake
- Self-Destruct

Alakazam
- Psychic
- Thunder Wave
- Recover
- Reflect

Tauros
- Body Slam
- Hyper Beam
- Earthquake
- Blizzard

Rhydon
- Earthquake
- Rock Slide
- Body Slam
- Substitute
 

Attachments

  • sharkings_rby_ou_team.tp
    3 KB · Views: 31
Last edited:
Pretty simple team. Most remarkable is its lack of Chansey. Without Chansey you can struggle a little against fellow Recover users and also against Lapras. Seismic Toss on Alakazam would allow you to fight Starmie and other Alakazams better, thereby relieving a little bit of this pressure on your team.

Also definitely keep Tbolt on Gengar, otherwise you're in a really bad way against Lapras and other Blizzarders.

Have you considered leading Zam and saving Gengar for the endgame? Granted, without an awake Zam to fall back on, you have to play faster and looser with your Explosions, but Zam is a lead that doesn't have the potential to ruin you if you get bad luck on turn 1, and a non-lead Gengar could potentially catch your opponent by surprise if he's trying to Explode his Exeggutor or something. It's something to try if you want to shake things up a bit, at least.
 
Nice team. I'm normally not a big fan of Mega Drain Egg thanks to Dragonite, but that's irrelevant here because you have Night Shade Gengar. Likewise, having Thunderbolt Gengar gets you out of jail (or should I say "clamp"?) against Lapras and Cloyster which otherwise devastate non-Chansey non-Starmie teams.

I'm not sure a Rock's obligatory. You only have one really Zapdos-weak Pokemon (Exeggutor) and you have Gengar to scare Exploders, but I guess what works works.

Slowbro is going to be a pain for this team, particularly the version using Psychic and Withdraw since your only Thunderbolter is the Psychic-weak Gengar. Jynx is a bit of a pain too with that STAB Blizzard, but between a lead Gengar, Tauros, and Rhydon's guaranteed OHKO I'd say you're pretty safe as long as you stay on the offensive.
 
Last edited:
Good team overall, but leading with a sleeper may be difficult without Chansey to take Thunder Wave. Zam is a better switch in vs Jynx if Gar fails. Actually, if you start decently, you''ll be fine, threatening explosions- while you have 2 absorbers.
 
Top