So lately I've been thinking about the conundrum that it seems to me that the majority of players with experience playing a given ubers tier (outside of RBY) think that their tier is adequately balanced & competitively deep to be 1U, but that point of view is not commonly held amongst people with limited to no ubers experience. Basically, to determine 1U, players have a lot of priors, which makes it far harder to tier satisfactorially, in my opinion. I've spoken with a few friends about this with a variety of perspectives (thanks Lusch, M Dragon, Cowboy Dan, and Ortheore) and am coming away with some realisations and maybe even some hope that we can find a way to tier 1U satisfactorily.
Now, having said that, I want to primarily focus in this topic on the issue of overcentralisation, what it means, and to what extent it matters. I think the first thing to do is to describe what centralisation is.
One should also note that these definitions do rely to some extent on generational context (making them more subjective too), but I would argue that so does competitive depth: you have far more potential for competitive depth in USUM than in RBY, for example, just due to the number of viable Pokemon, as well as the introduction of various game mechanics.
I would argue that a metagame being overcentralised does undermine competitive depth: there are too few viable options, and that restricts core gameplay significantly more than what is achievable (in a given generation).
I will give some examples of metagames I do or don't consider overcentralised, and use this to inform the different ways we can measure and discuss overcentralisation:
Here are some indicators then for overcentralisation:
Cowboy Dan suggested that we collect usage stats for New Frontiers (and Ortheore suggested that furthermore that we should both have it split to week by week as well as having an overall total); it is both useful for measuring indicators of overcentralisation, and for purposes such as having experts help identify Pokemon which are seeing inadequate usage given their prospective viability.
And finally, I would like to remark that sometimes a ban will decrease competitive depth (e.g. one can definitely argue that banning Kyogre from ADV 1U would make the tier less competitively deep). As multi-suspects are out of the question (although I am fine with them, most players it appears are not), one should note that what matters is not whether the metagame is more competitively deep after a single ban, but whether the metagame before the ban is adequately competitively deep. Furthermore, the Pokemon which should be first targeted for a ban is the one most likely to be undermining the tier's competitive depth. At the very least, any Pokemon which is suspected should be one of a number suspected of undermining competitive depth. So, whilst for example ADV Ubers is balanced and decentralised to a certain extent, and banning a single Pokemon from the tier will lead to a less balanced and less decentralised tier, we would still be right to ban a Pokemon from the tier if we believed that the tier was not adequately balanced and decentralised before a ban.
Now, having said that, I want to primarily focus in this topic on the issue of overcentralisation, what it means, and to what extent it matters. I think the first thing to do is to describe what centralisation is.
A metagame is more centralised if there are fewer viable Pokemon, at various levels of viability (e.g. Pokemon which are at least considered A ranks in a metagame's viability rankings).
Overcentralisation is when one or a few Pokemon have particularly outsized usage in their generational context, such that success in the metagame revolves around using those Pokemon more effectively.
Undercentralisation is a rare problem, so I will only discuss it briefly. An example of an undercentralised metagame may have been ORAS OU, at least during its more formative stages. A symptom of undercentralisation is the playerbase complaining about matchup. That being said, undercentralisation is not the only possible cause of matchup problems; metagames which revolve around weather-based archetypes often exhibit matchup problems in spite of having a fairly manageable number of viable Pokemon.Undercentralisation (one would refer to a metagame experiencing undercentralisation as being decentralised) is when there is such a wide array of viable options that it becomes exceptionally difficult to build teams that aren't reliably beaten by one of the many top-level Pokemon in the metagame.
One should also note that these definitions do rely to some extent on generational context (making them more subjective too), but I would argue that so does competitive depth: you have far more potential for competitive depth in USUM than in RBY, for example, just due to the number of viable Pokemon, as well as the introduction of various game mechanics.
I would argue that a metagame being overcentralised does undermine competitive depth: there are too few viable options, and that restricts core gameplay significantly more than what is achievable (in a given generation).
I will give some examples of metagames I do or don't consider overcentralised, and use this to inform the different ways we can measure and discuss overcentralisation:
- RBY Ubers is overcentralised: the main focus of the metagame is sweeping the opponent with your Mewtwo before they sweep you with yours. Whilst that's a bit of an oversimplification, RBY Ubers is pretty clearly overcentralised.
- In my opinion, RBY OU is not overcentralised (within the RBY context). Whilst there are some Pokemon which should almost always be used, this is the case in every RBY tier I have ever played (which includes 6 different lower tiers as well as OU and Ubers). Hence, individual Pokemon having near-100% usage is in my opinion not enough to consider a Pokemon overcentralising in the generational context of RBY. The best Pokemon in the tier are of a similar power level, and there are numerous viable Pokemon in the tier which can check each of these Pokemon and aren't usually used just because of a particularly good matchup against one of the omnipresent Pokemon.
- HGSS OU is not overcentralised. There are numerous different approaches and strategies within each archetype (such as offense and stall) and even subarchetypes (e.g. different sorts of offenses). It's a great example of a metagame which is not overcentralised.
- In my opinion, ADV Ubers is overcentralised. Kyogre, the Lati twins, and Groudon are so good that every team should have one and usually more than one of them. Kyogre enables incredibly niche Pokemon like Ludicolo, Quagsire, Shedinja, and Lanturn (which do not pop up in OU virtually ever) to be considered serious & viable options almost entirely because of their ability to answer Kyogre (and in Shedinja's case, the Lati twins also).
- ORAS Ubers is overcentralised. Primal Groudon is such an excellent support Pokemon, as well as significantly better than almost all other Geomancy Xerneas checks, that it enjoys sky-high usage in a generation which includes over 700 Pokemon. It also key in inhibiting Pokemon which were previously top 5 or 10 threats such as non-Primal Kyogre and Palkia from being viable.
- ORAS 1U (as it currently is) is in my opinion not overcentralised. There are a number of different top offensive threats, and responses to those threats, and in my opinion the diversity of options in the tier is adequate in the generational context.
Here are some indicators then for overcentralisation:
- A Pokemon or several Pokemon with particularly high usage.
- A Pokemon having a particularly small pool of checks & counters.
- A Pokemon having checks and counters which are only viable because they check or counter that Pokemon, and which see at all significant usage.
Cowboy Dan suggested that we collect usage stats for New Frontiers (and Ortheore suggested that furthermore that we should both have it split to week by week as well as having an overall total); it is both useful for measuring indicators of overcentralisation, and for purposes such as having experts help identify Pokemon which are seeing inadequate usage given their prospective viability.
And finally, I would like to remark that sometimes a ban will decrease competitive depth (e.g. one can definitely argue that banning Kyogre from ADV 1U would make the tier less competitively deep). As multi-suspects are out of the question (although I am fine with them, most players it appears are not), one should note that what matters is not whether the metagame is more competitively deep after a single ban, but whether the metagame before the ban is adequately competitively deep. Furthermore, the Pokemon which should be first targeted for a ban is the one most likely to be undermining the tier's competitive depth. At the very least, any Pokemon which is suspected should be one of a number suspected of undermining competitive depth. So, whilst for example ADV Ubers is balanced and decentralised to a certain extent, and banning a single Pokemon from the tier will lead to a less balanced and less decentralised tier, we would still be right to ban a Pokemon from the tier if we believed that the tier was not adequately balanced and decentralised before a ban.