I was having a play around with the old ubers team the other day and decided a new one was due as I've been using the same Mewtwo/Cloyster/Snorlax/Lugia/Tyranitar/Blissey combo for ages and wanted to try something a little less passive that actually makes use of Mew.
1. Snorlax @ Leftovers
Curse, Lovely Kiss, Double-Edge, Rest
Probably the most suitable starter in the team; it can setup while stopping the opponents setup with l.kiss. Unlikely to be forced out on the start in Ubers.
2. Mewtwo @ Leftovers
Psychic, Thunder, Rest, Sleep Talk
With there being no Heal Beller on this team I needed something that could absorb status's and keep on going. This move set works really well for taking on Ho-Oh which would otherwise have an easy time leaving burns on me, it also gives Mewtwo a fighting chance against Sleep Talk Zapdos & Raikous, with a better duration to resist & spread paralysis.
3. Forretress @ Leftovers
Spikes, Toxic, Hidden Power Fire, Explosion
Forretress is actually pretty useful on this team: Obviously it's the spiker, Toxic is good due to most things having recover and it's especially useful for stopping Lugia set up. HP Fire is for Steelix - it doesn't demolish it but Forry has enough defense you can switch him in quite easily and expect a 4/5hko, it's also good for other Forretresses/Skarmory and you're not worried to suck a Toxic or Explosion on the switch. And Explosion - because you never know when you'll need it! Most probably for Snorlax
4. Mew @ Leftovers
Swords Dance, Submission, Shadow Ball, Softboiled
Everybodys favourite uber. I don't need to explain much about this guy; keep him away from paralysis and burns, I find him tricky to bring into play early & mid game but does well sweeping late game. Pick the timing right and start dancing. I chose the Submission move set as it was a good check for Tyranitar which I'm a little weak against.
5. Lugia @ Leftovers
Curse, Aeroblast, Whirlwind, Recover
The original ubers phazer; curse up alongside things like Snorlax then Whirlwind them out. It should have some ability to do spike shuffle damage with Forretress's Spikes & Toxic. Obviously there's precious little PP for attack too so don't go firing off Aeroblasts unnecessarily; try and set up with Curse before using them up.
6. Tyranitar @ Leftovers
Curse, Rock Slide, Crunch, Surf
I've always found Curse T.tars work quite well in ubers; you can counter setup to monolaxs and wear them down with Crunch, hit most things in the tier pretty hard. A couple of curses can help defend against Submission but generally don't try tanking them. Surf is there to hit Steelix; I'm on the fence as to whether it's a better idea than Fire Blast? I haven't worked out the probability of Surf 2HKOing Steelix vs F.Blast hitting twice? I figured I've already got a fire type attack on the team and Surf can be useful for those occasional Rhydons plus it can put in respectable damage on a Tyranitar which had starting cursing.
1. Snorlax @ Leftovers
Curse, Lovely Kiss, Double-Edge, Rest
Probably the most suitable starter in the team; it can setup while stopping the opponents setup with l.kiss. Unlikely to be forced out on the start in Ubers.
2. Mewtwo @ Leftovers
Psychic, Thunder, Rest, Sleep Talk
With there being no Heal Beller on this team I needed something that could absorb status's and keep on going. This move set works really well for taking on Ho-Oh which would otherwise have an easy time leaving burns on me, it also gives Mewtwo a fighting chance against Sleep Talk Zapdos & Raikous, with a better duration to resist & spread paralysis.
3. Forretress @ Leftovers
Spikes, Toxic, Hidden Power Fire, Explosion
Forretress is actually pretty useful on this team: Obviously it's the spiker, Toxic is good due to most things having recover and it's especially useful for stopping Lugia set up. HP Fire is for Steelix - it doesn't demolish it but Forry has enough defense you can switch him in quite easily and expect a 4/5hko, it's also good for other Forretresses/Skarmory and you're not worried to suck a Toxic or Explosion on the switch. And Explosion - because you never know when you'll need it! Most probably for Snorlax
4. Mew @ Leftovers
Swords Dance, Submission, Shadow Ball, Softboiled
Everybodys favourite uber. I don't need to explain much about this guy; keep him away from paralysis and burns, I find him tricky to bring into play early & mid game but does well sweeping late game. Pick the timing right and start dancing. I chose the Submission move set as it was a good check for Tyranitar which I'm a little weak against.
5. Lugia @ Leftovers
Curse, Aeroblast, Whirlwind, Recover
The original ubers phazer; curse up alongside things like Snorlax then Whirlwind them out. It should have some ability to do spike shuffle damage with Forretress's Spikes & Toxic. Obviously there's precious little PP for attack too so don't go firing off Aeroblasts unnecessarily; try and set up with Curse before using them up.
6. Tyranitar @ Leftovers
Curse, Rock Slide, Crunch, Surf
I've always found Curse T.tars work quite well in ubers; you can counter setup to monolaxs and wear them down with Crunch, hit most things in the tier pretty hard. A couple of curses can help defend against Submission but generally don't try tanking them. Surf is there to hit Steelix; I'm on the fence as to whether it's a better idea than Fire Blast? I haven't worked out the probability of Surf 2HKOing Steelix vs F.Blast hitting twice? I figured I've already got a fire type attack on the team and Surf can be useful for those occasional Rhydons plus it can put in respectable damage on a Tyranitar which had starting cursing.