GSC OU Jorgen isn't the only GSC poster here

Talenheim

Member
There's both a convenient lack of GSC teams on this site and a team I need help with, might as well make a quick RMT for it.

I dub it "TTTurbowak" due to the combination of the TTar + Turbolax core and the (Turbo)Lax + Wak core.

Teambuilding Process:
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I wanted to try out TurboLax, mainly since I thought it would be pretty fun to use. Getting +6/+6 on Miltank is also pretty hilarious.
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I decided that Raikou would be the electric of choice, not only since I'm more comfortable with Raikou teams than Zapdos teams, but also since it seemed to pair better with Turbolax than Zapdos did.
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Since no good GSC team is without Spikes, I obviously needed either Cloyster or Forretress in the next slot. Since I figured my team would be more offensively oriented, I went with Cloyster. Explosion is used over Rapid Spin since A.) Cloyster's going to get worn down too much to consistently spin IMO, and B.) Explosion gives Cloyster some actual offensive pressure.
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Since I forwent Rapid Spin on Cloyster, Starmie was a no-brainer next pick. Not much to say here.
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Tyranitar is my Spike supporter and Lax check of choice. It pursuit-traps the ghosts to free up my own lax, gives my Starmie a better time clearing Spikes, and threatens opposing Curselax, mostly with Dynamicpunch.
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Lastly, Marowak was added to give offensive synergy with Turbolax as well as a secondary win condition; it also meant that opposing Electrics couldn't just blindly spam Thunder on the switch.
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I then switched Raikou to the lead position, due to a positive matchup vs. most common leads, and ease of scouting.

The Team:

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Raikou @ Leftovers
- Reflect
- Rest
- Roar
- Thunder

There's not much to say here, since everything that could be explained has already been explained by other people, and in a much better form than I would be able to, but I'll still put in my reasons for specific movechoices.

I decided to go Reflect over the Hidden Powers since A.) the team was kind of boom weak, and boom offense is the most common team archetype ATM, and B.) my team already had two Water STAB users. HP Ice I just didn't think was useful in the current metagame.

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Snorlax (M) @ Leftovers
- Belly Drum
- Curse
- Rest
- Return

Turbolax itself. The ability to set up against charmers and growlers is just devastating for opposing Stall teams, and Lax still retains pressure vs. offensive teams - with drum for immediate pressure or with curse if their phazers are down. Return is used since I both didn't like the lowered damage output of Body Slam and the recoil of Double-Edge.

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Cloyster (M) @ Leftovers
- Explosion
- Ice Beam
- Spikes
- Surf

Cloyster was my best bet to set Spikes and still provide offensive pressure to the opposing team. I already explained my reasoning for Explosion > Rapid Spin above.

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Starmie @ Leftovers
- Psychic
- Rapid Spin
- Recover
- Surf

Not much to say here; Starmie is also my main Machamp answer.

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Tyranitar (M) @ Leftovers
- Dynamicpunch
- Fire Blast
- Pursuit
- Rock Slide

I'll be honest, I'm skeptical with Tyranitar's moveset; I'm only positive of Pursuit. I'm not sure if Crunch, Thunderbolt, Roar, or even Curse would be a better alternative to one or more of the moves. This is mainly my inexperience with the tier showing.

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Marowak (M) @ Thick Club
- Earthquake
- Rest
- Rock Slide
- Swords Dance

combined with Snorlax (and especially Turbolax), Stall is utterly demolished; if I keep it healthy, it could also pull its weight against more offensive teams too, if I can find an opening to set up.
(dw its attack DV is 13, I just build in Netbattle and it doesn't export DVs)

THE THREAT:
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This is by far the biggest threat to the team. Cloyster, Starmie, Tyranitar, and Marowak are all weak to Giga Drain, and Snorlax and Raikou are boom bait.

I've thought of changing Tyranitar's moveset, replacing Tyranitar for Umbreon, and replacing Cloyster for Forretress, but partly due to my inexperience with the tier, all the choices don't appeal to me, mainly due to percieved synergy loss.

I know this isn't much of an RMT, but it's less of a showcase and more of an actual RMT.
 
A small thought that's probably a bit daft of me to suggest is maybe to run houndoom>ttar and a rock/ground type like rhydon>marowak (do any of those get SD?).. but I personally feel spinning isn't nessecary unless there's something about it in the turbodrum strategy that absolutely requires it, and there's a few more choices of spinner you could look at. Alternatively you could compress cloy+mie into forre and use that extra spot for an egg+champ answer.
 

Ortheore

Emeritus
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Few things I'm noticing here: no means of dealing with sleep and a big CurseLax weakness. Personally, I'm thinking Kou could maybe go RestTalk/STAB/Crunch, while TTar can drop DPunch for Roar. I personally prefer Roar>DPunch on TTar since DPunch is just so unreliable and it really compromises its role as a CurseLax check. Meanwhile the Kou set I suggested both takes sleep well and hits Egg for some nice damage which is always cool.

If Egg is problematic for you I'd definitely recommend HP Bug>Rest on Wak. I just can't see Wak really pulling Rest off on this team, while HP Bug makes Wak an excellent lure.

Recommend HP Electric or Toxic on Cloy, otherwise you don't have a hope of keeping Spikes against opposing Starmie.

Lastly I recommend either getting rid of Starmie and replacing it with a more aggressive spinner, or running Reflect>Psy on Star, it's just too big a Lax bait.

Also as DA says consider Forre>Cloy, with maybe replacing your Star with Egg. Idk if that's actually a good idea, I mean I like Egg on this team, just don't know about Forre. Definitely agree with keeping a spinner on the team tho, since Wak and DrumLax both really appreciate spikes gone.

Sorry I'm just throwing random idea about, it's just I gotta go soon, also I'm far from an expert at GSC so keep that in mind
 

Talenheim

Member
Some things I completely forgot about as options, rip.

I think I'll be making the following changes:

Kou -> RestTalk + Crunch
Cloyster -> Toxic > Ice Beam
Tyranitar -> Roar > Dynamic Punch
Starmie -> Reflect > Psychic
Marowak -> HP Bug > Rest
 

Talenheim

Member
Alright, I've thought through my team a bit, and came to the following.

1.) This team is pretty much the definition of borat's theoretical "Fail" team; it focuses on both stall (spikes + roarkou + mie) and offense (Turbolax + Wak + TTar), while failing at both. I need to choose one or the other to focus on, and put the other on the sideline. I think that for this team, that'll be Offense.

2.) If I keep Cloy, I'm keeping Mie. If I use Forry, I drop Mie. I'm still not sure which is the better decision here.

3.) TTar isn't doing its job. Simply put, it has too much to do, and gets worn down too quickly. I think that putting Rest on it will be a good idea. I'm not sure what to drop, though - dropping RS leaves me Zapdos weak while dropping FB lets Forry wall me and makes Eggy that much harder to deal with.

I'll still apply the above changes, with the Addition of Rest > Something on TTar, and possibly a change to Forry, which /might/ happen.

4.) If I pull this off right, holy shit is this team powerful. It scares me, and I'm the one using it! (and imagine if I do add Forry, and change Starmie to another threat, like my own Eggy.)
 
If you haven't already, Ttar needs Roar to do what it needs to for this team. Dpunch is a luxury you run when you feel you already have decent CurseLax defenses.

Never run Rest on Marowak without a Heal Beller.

Heracross is pretty scary for this team to deal with. Nidoking is also a huge pain, and no Hidden Power on Raikou makes that problem even worse.

Skarm > Starmie shores up your Lax defenses in addition to your Heracross/Egg troubles while also maintaining Champ coverage and giving you a more solid switch-in to Marowak. If you really want to keep Spin, put it on Cloy; dedicating a whole other mon to the Spikes game doesn't work when there's this many holes on your team. Just keep in mind that when spinning with Cloy, your aim isn't so much to keep switching in to spin away Spikes as they get set up, as you will get worn down that way. Your aim should be to focus on setting Spikes, hopefully getting the initiative in the Cloy ditto so that their gets Toxic'd and yours doesn't, then wait for them to get worn down and then spin after their Cloy dies.

You do lose out on what little Nido coverage you have by swapping out Starmie, though. Perhaps Umbreon > Ttar? You do lose out on reliably Pursuiting Missy, but Spin Cloy might be able to bait it into taking a Toxic. An opposing Heal Beller would make life extra annoying, though.

What is TurboLax? The term "turbodrum" is a term for the Miltank + DrumLax combo for breaking past Skarms, but it doesn't really work too well without additional support (such as Marowak or SToss Cross or a gimmick like Sing Blissey) because your own Heal Beller generally doesn't prevent theirs from switching in, and thus the opposing Skarm gets Heal Belled itself.

Speaking of your Lax, Marowak isn't as crucial to run alongside it as support; that's better for a more "boring" EQ variant of DrumLax, and tends to be used with Heal Bell support anyway, as aforementioned. CurseDrum tends to function on surprise and Pursuit support moreso than the typical setup. Nidoking might be a better Ground for you here, as it actually has decent Speed and Leftovers to actually heal up a bit. Plus Special moves to actually threaten Skarms instead of just baiting them in.
 

Talenheim

Member
Whoops, I was under the. Impression that cursedrumlax was nicknamed Turbolax. My bad.

Okay, that makes a lot of sense. Wak was only running Rest to mitigate racked-up Spike damage anyway.

I tried to avoid Skarm for this team since it seemed to sap too much momentum off the team, but then again, Starmie also drops the ball quite a bit as well.

I've actually kinda wanted to use Nido at some point, I'll gladly add him. He looks really fun.
 

Talenheim

Member
EDIT: Decided to implement a few changes; I was on mobile since I posted this, so I wasn't able to actually implement anything.

-Raikou is now a Rest Talker with Crunch.

-Cloyster now has Rapid Spin over Explosion and Toxic over Ice Beam.

-Starmie has been replaced by Skarmory:
Skarmory (M) @ Leftovers
- Curse
- Drill Peck
- Rest
- Whirlwind

-Tyranitar now has Roar over Dynamic Punch.

-Marowak has been replaced by Nidoking:
Nidoking @ Leftovers
- Earthquake
- Ice Beam
- Lovely Kiss
- Thunder

Speaking of Nidoking, Miltank might be a good addition, as it gives me Nido coverage mainly, but also gives me the all-important Heal Bell. Problem is figuring out where to put it.

Team right now:
Raikou @ Leftovers
- Crunch
- Rest
- Sleep Talk
- Thunder

Snorlax (M) @ Leftovers
- Belly Drum
- Curse
- Rest
- Return

Cloyster (M) @ Leftovers
- Rapid Spin
- Spikes
- Surf
- Toxic

Skarmory (M) @ Leftovers
- Curse
- Drill Peck
- Rest
- Whirlwind

Tyranitar (M) @ Leftovers
- Fire Blast
- Pursuit
- Roar
- Rock Slide

Nidoking (M) @ Leftovers
- Earthquake
- Ice Beam
- Lovely Kiss
- Thunder
 
Miltank would normally go over Ttar on this team, although then you lose Pursuit support for MonoLax. Thunder Missy screws you, too, although with Heal Bell support, you can better afford to run Roar on Raikou.

Why Crunch on Raikou by the way? Why not HP Ice so you can still hit Egg and also nail Grounds? Is the Raikou ditto that important to win when you have a Ground yourself?
 

Talenheim

Member
It was reccomended to me to help beat eggy, though now that I think about it you're right.

I think it might make better sense for tank > TTar and to switch Kou to a roar/reflect variant. I might also end up changing the Lax set - while it was the beginning of the team, the team shouldn't need to handicap itself by keeping it.
 
Ok, there's not much I can really add that Jorgster didn't cover. With the original team, I quite like it, looks good all the time you're in control of the pace. Defensively and overall I think the team puts too much pressure on Raikou; against curse quake lax, toxic umbreon, toxic skarm, growtheons etc. it really is the only thing you have and it's not good to rely on your elec. against so many pokemon, especially when ground types get a free switch in, because they hit the hardest. I would switch Starmie for Zapdos, keep your Raikou set and make Zap an hp sleep talker. Give T.tar curse or roar, or both to help it against Snorlax. You don't have a sleeper, which isn't the end of the world, but you could trade b.drum for l.kiss on Snorlax, though I have to say I actually think that "laxative" set is pretty cool.

With the updated team, I actually use those exact pokemon on a team and I quite like it. For personal reasons I can't go into too deep analysis on that at this point in time but I can tell you you're going to have a hard time against Nidoking.
 
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