Talenheim
Member
There's both a convenient lack of GSC teams on this site and a team I need help with, might as well make a quick RMT for it.
I dub it "TTTurbowak" due to the combination of the TTar + Turbolax core and the (Turbo)Lax + Wak core.
Teambuilding Process:
I wanted to try out TurboLax, mainly since I thought it would be pretty fun to use. Getting +6/+6 on Miltank is also pretty hilarious.
I decided that Raikou would be the electric of choice, not only since I'm more comfortable with Raikou teams than Zapdos teams, but also since it seemed to pair better with Turbolax than Zapdos did.
Since no good GSC team is without Spikes, I obviously needed either Cloyster or Forretress in the next slot. Since I figured my team would be more offensively oriented, I went with Cloyster. Explosion is used over Rapid Spin since A.) Cloyster's going to get worn down too much to consistently spin IMO, and B.) Explosion gives Cloyster some actual offensive pressure.
Since I forwent Rapid Spin on Cloyster, Starmie was a no-brainer next pick. Not much to say here.
Tyranitar is my Spike supporter and Lax check of choice. It pursuit-traps the ghosts to free up my own lax, gives my Starmie a better time clearing Spikes, and threatens opposing Curselax, mostly with Dynamicpunch.
Lastly, Marowak was added to give offensive synergy with Turbolax as well as a secondary win condition; it also meant that opposing Electrics couldn't just blindly spam Thunder on the switch.
I then switched Raikou to the lead position, due to a positive matchup vs. most common leads, and ease of scouting.
The Team:
Raikou @ Leftovers
- Reflect
- Rest
- Roar
- Thunder
There's not much to say here, since everything that could be explained has already been explained by other people, and in a much better form than I would be able to, but I'll still put in my reasons for specific movechoices.
I decided to go Reflect over the Hidden Powers since A.) the team was kind of boom weak, and boom offense is the most common team archetype ATM, and B.) my team already had two Water STAB users. HP Ice I just didn't think was useful in the current metagame.
Snorlax (M) @ Leftovers
- Belly Drum
- Curse
- Rest
- Return
Turbolax itself. The ability to set up against charmers and growlers is just devastating for opposing Stall teams, and Lax still retains pressure vs. offensive teams - with drum for immediate pressure or with curse if their phazers are down. Return is used since I both didn't like the lowered damage output of Body Slam and the recoil of Double-Edge.
Cloyster (M) @ Leftovers
- Explosion
- Ice Beam
- Spikes
- Surf
Cloyster was my best bet to set Spikes and still provide offensive pressure to the opposing team. I already explained my reasoning for Explosion > Rapid Spin above.
Starmie @ Leftovers
- Psychic
- Rapid Spin
- Recover
- Surf
Not much to say here; Starmie is also my main Machamp answer.
Tyranitar (M) @ Leftovers
- Dynamicpunch
- Fire Blast
- Pursuit
- Rock Slide
I'll be honest, I'm skeptical with Tyranitar's moveset; I'm only positive of Pursuit. I'm not sure if Crunch, Thunderbolt, Roar, or even Curse would be a better alternative to one or more of the moves. This is mainly my inexperience with the tier showing.
Marowak (M) @ Thick Club
- Earthquake
- Rest
- Rock Slide
- Swords Dance
combined with Snorlax (and especially Turbolax), Stall is utterly demolished; if I keep it healthy, it could also pull its weight against more offensive teams too, if I can find an opening to set up.
(dw its attack DV is 13, I just build in Netbattle and it doesn't export DVs)
THE THREAT:
This is by far the biggest threat to the team. Cloyster, Starmie, Tyranitar, and Marowak are all weak to Giga Drain, and Snorlax and Raikou are boom bait.
I've thought of changing Tyranitar's moveset, replacing Tyranitar for Umbreon, and replacing Cloyster for Forretress, but partly due to my inexperience with the tier, all the choices don't appeal to me, mainly due to percieved synergy loss.
I know this isn't much of an RMT, but it's less of a showcase and more of an actual RMT.
I dub it "TTTurbowak" due to the combination of the TTar + Turbolax core and the (Turbo)Lax + Wak core.
Teambuilding Process:
I wanted to try out TurboLax, mainly since I thought it would be pretty fun to use. Getting +6/+6 on Miltank is also pretty hilarious.
I decided that Raikou would be the electric of choice, not only since I'm more comfortable with Raikou teams than Zapdos teams, but also since it seemed to pair better with Turbolax than Zapdos did.
Since no good GSC team is without Spikes, I obviously needed either Cloyster or Forretress in the next slot. Since I figured my team would be more offensively oriented, I went with Cloyster. Explosion is used over Rapid Spin since A.) Cloyster's going to get worn down too much to consistently spin IMO, and B.) Explosion gives Cloyster some actual offensive pressure.
Since I forwent Rapid Spin on Cloyster, Starmie was a no-brainer next pick. Not much to say here.
Tyranitar is my Spike supporter and Lax check of choice. It pursuit-traps the ghosts to free up my own lax, gives my Starmie a better time clearing Spikes, and threatens opposing Curselax, mostly with Dynamicpunch.
Lastly, Marowak was added to give offensive synergy with Turbolax as well as a secondary win condition; it also meant that opposing Electrics couldn't just blindly spam Thunder on the switch.
I then switched Raikou to the lead position, due to a positive matchup vs. most common leads, and ease of scouting.
The Team:
Raikou @ Leftovers
- Reflect
- Rest
- Roar
- Thunder
There's not much to say here, since everything that could be explained has already been explained by other people, and in a much better form than I would be able to, but I'll still put in my reasons for specific movechoices.
I decided to go Reflect over the Hidden Powers since A.) the team was kind of boom weak, and boom offense is the most common team archetype ATM, and B.) my team already had two Water STAB users. HP Ice I just didn't think was useful in the current metagame.
Snorlax (M) @ Leftovers
- Belly Drum
- Curse
- Rest
- Return
Turbolax itself. The ability to set up against charmers and growlers is just devastating for opposing Stall teams, and Lax still retains pressure vs. offensive teams - with drum for immediate pressure or with curse if their phazers are down. Return is used since I both didn't like the lowered damage output of Body Slam and the recoil of Double-Edge.
Cloyster (M) @ Leftovers
- Explosion
- Ice Beam
- Spikes
- Surf
Cloyster was my best bet to set Spikes and still provide offensive pressure to the opposing team. I already explained my reasoning for Explosion > Rapid Spin above.
Starmie @ Leftovers
- Psychic
- Rapid Spin
- Recover
- Surf
Not much to say here; Starmie is also my main Machamp answer.
Tyranitar (M) @ Leftovers
- Dynamicpunch
- Fire Blast
- Pursuit
- Rock Slide
I'll be honest, I'm skeptical with Tyranitar's moveset; I'm only positive of Pursuit. I'm not sure if Crunch, Thunderbolt, Roar, or even Curse would be a better alternative to one or more of the moves. This is mainly my inexperience with the tier showing.
Marowak (M) @ Thick Club
- Earthquake
- Rest
- Rock Slide
- Swords Dance
combined with Snorlax (and especially Turbolax), Stall is utterly demolished; if I keep it healthy, it could also pull its weight against more offensive teams too, if I can find an opening to set up.
(dw its attack DV is 13, I just build in Netbattle and it doesn't export DVs)
THE THREAT:
This is by far the biggest threat to the team. Cloyster, Starmie, Tyranitar, and Marowak are all weak to Giga Drain, and Snorlax and Raikou are boom bait.
I've thought of changing Tyranitar's moveset, replacing Tyranitar for Umbreon, and replacing Cloyster for Forretress, but partly due to my inexperience with the tier, all the choices don't appeal to me, mainly due to percieved synergy loss.
I know this isn't much of an RMT, but it's less of a showcase and more of an actual RMT.