Jolteon
Type: Electric
Stats: 65 | 65 | 60 | 110 | 95 | 130
Abilities: Volt Absorb
Introduction
Jolteon is an interesting Pokemon in this tier. It has a solid niche as a somewhat defensively sound Electric type, being one of 2 with the ability to free itself from Dugtrio. Its 110 base Special Attack and 130 base Speed make it stand out as a solid late game cleaner. Thanks to its ability, Volt Absorb, combined with decent Special Defense and amazing Speed, it can act as a solid offensive pivot against a number of special attackers including Gengar, Zapdos, and Starmie. With the right move set it can also take on Pokemon such as Raikou and opposing Jolteon. While its movepool isn't great, it does have some interesting options such as Baton Pass which allows it to rack up tempo quite effectively for the rest of the team.
Sets
Baton Pass
Jolteon @ Leftovers
Trait: Volt Absorb
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
-Thunderbolt
-Baton Pass
-Hidden Power Ice / Hidden Power Grass / Toxic
-Roar / Substitute / Toxic / Wish / Thunder Wave
Set Details
This is the standard set for Jolteon. Thunderbolt is its main STAB, allowing it to hit quite hard against anything not named Blissey, Snorlax or Regice that doesn't resist it. Baton Pass is the move that makes Jolteon unique. It allows Jolteon to escape Dugtrio, as well as rack up spikes damage and tempo by Baton Passing on switches to its counters. The third move slot is for coverage. Hidden Power Ice allows Jolteon to kill Pokemon such as Salamence and Flygon while also doing a nice chunk to Celebi. Hidden Power Grass can be used instead to threaten Swampert however. This is particularly useful when attempting to pass Substitutes as Swampert can often run a PHazing move. Toxic can also be used as most of the things hit by either Hidden Power are also crippled by Toxic, however it is a bit more slow paced. Roar is a great option in the last slot as it allows Jolteon to abuse Spikes to a greater degree. It also turns it into a decent answer to Calm Mind Raikou. Substitute is the old standard and is still great for passing substitutes to dangerous Pokemon such as Tyranitar, Metagross and Heracross in the face of the special walls that Jolteon attracts. Toxic can also be used alongside a Hidden Power, allowing Jolteon to easily lure in Pokemon resistant to the chosen Hidden Power and nail them with Poison. Wish is an interesting move on Jolteon as it allows it to heal its team mates as well as itself. Jolteon's lack of bulk may make this set seem undesirable, but the fact that it draws in a number of passive Pokemon can make it a very effective Wish passer. Thunder Wave is also useful due to Jolteon's ability to outspeed most offensive threats, and therefore cripple them before they can accomplish anything.
These HP EVs allow Jolteon to survive Hydro Pump from offensive Starmie after 3 layers of Spikes and sand. This allows Jolteon to switch into Starmie in a pinch. Furthermore, the investment also allows it to survive Aerodactyl's Rock Slide, which makes the speed tie a little bit more favorable as Aerodactyl is forced to lock itself into either Double Edge or Earthquake to have a good shot of winning the match up. Speed is maxed, as Jolteon's speed tier is one of the its main niches, and it allows it to go for speed ties against opposing Aerodactyl and Jolteon if necessary. The rest is thrown in to Special Attack to maximize damage output.
As far as team mates, Jolteon finds itself very comfortable on Spikes Based offensive teams, due to its ability to act as a great Spikes abuser, late game cleaner and offensive pivot. As a result Pokemon such as Skarmory, Gengar and Tyranitar which are often found on these teams, and set up residual damage sources make great partners. Furthermore Jolteon appreciates heavy hitting physical attackers such as Metagross, Snorlax, Heracross and Tyranitar as previously mentioned, as they can take advantage of Jolteon's ability to Baton Pass out of incoming special walls. Dugtrio is another great partner as it can take advantage of Baton Pass to grant it free switches into Pokemon such as Celebi. Finally Pokemon that can attract Electric attacks for Jolteon to come in to and gain health, such as Gyarados and Cloyster also pair nicely.
Other Options
Despite its seemingly mediocre move pool Jolteon actually has a wide range of other options to make use of. Agility can allow Jolteon to Baton Pass Speed boosts to dangerous Pokemon such as Marowak and Rhydon, as Jolteon does a good job of threatening the Tier's most common PHazers, however it receives heavy competition in this role from Zapdos due to its Spikes immunity and superior bulk. Stat boosting berries such as Petaya, Salac or Liechi can come in handy when passing Substitute to make another member of the team that much more dangerous. Petaya has the added benefit of being useful to Jolteon. They do get get Jolteon worn down a lot faster though which detracts from its pivoting abilities.
Checks and Counters
Jolteon is not difficult to stop offensively. The Tier's main special walls, Blissey, Snorlax and Regice, easily shrug off its attacks. Furthermore any decently bulky physical attacker, such as Tyranitar or Metagross, can check it and force it out with the threat of Earthquake. Celebi is another good counter to Jolteon. If it is running Hidden Power Grass then Jolteon is hard walled, and even if running Hidden Power Ice, Celebi isn't too afraid of it. The combination of Flygon and Swampert can handle Jolteon as the former will handle Hidden Power Grass variants while the latter can handle Hidden Power Ice variants. Both have to watch out for Toxic however. If using up two slots to counter Electrics isn't preferrable, Camerupt is a good option as it is neutral to both Hidden Powers. Porygon2 can also make an interesting counter thanks to Tracing Volt Absorb however it does not appreciate Toxic. The difficulty with countering Jolteon is that with Baton Pass it can turn many of its counters into set up bait for its team mates. Therefore if using one of these counters, prediction is necessary not to be continually on the back foot against a Jolteon player. There are ways to stop the Baton Pass shenanigans however, Roar Jolteon can check itself and make it very difficult for opposing Jolteon to ever get off a substitute. Similarly Roar Raikou can perform the same role, however it is trapped by Dugtrio, and will just be blown around by opposing Roar Jolteon. Finally Steelix is probably the best counter to Jolteon as it can take any attack Jolteon can throw at it as well as Toxic, and it has the ability to use Roar, meaning Jolteon will never pass off a substitute while it is alive.

Type: Electric
Stats: 65 | 65 | 60 | 110 | 95 | 130
Abilities: Volt Absorb
Introduction
Jolteon is an interesting Pokemon in this tier. It has a solid niche as a somewhat defensively sound Electric type, being one of 2 with the ability to free itself from Dugtrio. Its 110 base Special Attack and 130 base Speed make it stand out as a solid late game cleaner. Thanks to its ability, Volt Absorb, combined with decent Special Defense and amazing Speed, it can act as a solid offensive pivot against a number of special attackers including Gengar, Zapdos, and Starmie. With the right move set it can also take on Pokemon such as Raikou and opposing Jolteon. While its movepool isn't great, it does have some interesting options such as Baton Pass which allows it to rack up tempo quite effectively for the rest of the team.
Sets
Baton Pass
Jolteon @ Leftovers
Trait: Volt Absorb
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
-Thunderbolt
-Baton Pass
-Hidden Power Ice / Hidden Power Grass / Toxic
-Roar / Substitute / Toxic / Wish / Thunder Wave
Set Details
This is the standard set for Jolteon. Thunderbolt is its main STAB, allowing it to hit quite hard against anything not named Blissey, Snorlax or Regice that doesn't resist it. Baton Pass is the move that makes Jolteon unique. It allows Jolteon to escape Dugtrio, as well as rack up spikes damage and tempo by Baton Passing on switches to its counters. The third move slot is for coverage. Hidden Power Ice allows Jolteon to kill Pokemon such as Salamence and Flygon while also doing a nice chunk to Celebi. Hidden Power Grass can be used instead to threaten Swampert however. This is particularly useful when attempting to pass Substitutes as Swampert can often run a PHazing move. Toxic can also be used as most of the things hit by either Hidden Power are also crippled by Toxic, however it is a bit more slow paced. Roar is a great option in the last slot as it allows Jolteon to abuse Spikes to a greater degree. It also turns it into a decent answer to Calm Mind Raikou. Substitute is the old standard and is still great for passing substitutes to dangerous Pokemon such as Tyranitar, Metagross and Heracross in the face of the special walls that Jolteon attracts. Toxic can also be used alongside a Hidden Power, allowing Jolteon to easily lure in Pokemon resistant to the chosen Hidden Power and nail them with Poison. Wish is an interesting move on Jolteon as it allows it to heal its team mates as well as itself. Jolteon's lack of bulk may make this set seem undesirable, but the fact that it draws in a number of passive Pokemon can make it a very effective Wish passer. Thunder Wave is also useful due to Jolteon's ability to outspeed most offensive threats, and therefore cripple them before they can accomplish anything.
These HP EVs allow Jolteon to survive Hydro Pump from offensive Starmie after 3 layers of Spikes and sand. This allows Jolteon to switch into Starmie in a pinch. Furthermore, the investment also allows it to survive Aerodactyl's Rock Slide, which makes the speed tie a little bit more favorable as Aerodactyl is forced to lock itself into either Double Edge or Earthquake to have a good shot of winning the match up. Speed is maxed, as Jolteon's speed tier is one of the its main niches, and it allows it to go for speed ties against opposing Aerodactyl and Jolteon if necessary. The rest is thrown in to Special Attack to maximize damage output.
As far as team mates, Jolteon finds itself very comfortable on Spikes Based offensive teams, due to its ability to act as a great Spikes abuser, late game cleaner and offensive pivot. As a result Pokemon such as Skarmory, Gengar and Tyranitar which are often found on these teams, and set up residual damage sources make great partners. Furthermore Jolteon appreciates heavy hitting physical attackers such as Metagross, Snorlax, Heracross and Tyranitar as previously mentioned, as they can take advantage of Jolteon's ability to Baton Pass out of incoming special walls. Dugtrio is another great partner as it can take advantage of Baton Pass to grant it free switches into Pokemon such as Celebi. Finally Pokemon that can attract Electric attacks for Jolteon to come in to and gain health, such as Gyarados and Cloyster also pair nicely.
Other Options
Despite its seemingly mediocre move pool Jolteon actually has a wide range of other options to make use of. Agility can allow Jolteon to Baton Pass Speed boosts to dangerous Pokemon such as Marowak and Rhydon, as Jolteon does a good job of threatening the Tier's most common PHazers, however it receives heavy competition in this role from Zapdos due to its Spikes immunity and superior bulk. Stat boosting berries such as Petaya, Salac or Liechi can come in handy when passing Substitute to make another member of the team that much more dangerous. Petaya has the added benefit of being useful to Jolteon. They do get get Jolteon worn down a lot faster though which detracts from its pivoting abilities.
Checks and Counters
Jolteon is not difficult to stop offensively. The Tier's main special walls, Blissey, Snorlax and Regice, easily shrug off its attacks. Furthermore any decently bulky physical attacker, such as Tyranitar or Metagross, can check it and force it out with the threat of Earthquake. Celebi is another good counter to Jolteon. If it is running Hidden Power Grass then Jolteon is hard walled, and even if running Hidden Power Ice, Celebi isn't too afraid of it. The combination of Flygon and Swampert can handle Jolteon as the former will handle Hidden Power Grass variants while the latter can handle Hidden Power Ice variants. Both have to watch out for Toxic however. If using up two slots to counter Electrics isn't preferrable, Camerupt is a good option as it is neutral to both Hidden Powers. Porygon2 can also make an interesting counter thanks to Tracing Volt Absorb however it does not appreciate Toxic. The difficulty with countering Jolteon is that with Baton Pass it can turn many of its counters into set up bait for its team mates. Therefore if using one of these counters, prediction is necessary not to be continually on the back foot against a Jolteon player. There are ways to stop the Baton Pass shenanigans however, Roar Jolteon can check itself and make it very difficult for opposing Jolteon to ever get off a substitute. Similarly Roar Raikou can perform the same role, however it is trapped by Dugtrio, and will just be blown around by opposing Roar Jolteon. Finally Steelix is probably the best counter to Jolteon as it can take any attack Jolteon can throw at it as well as Toxic, and it has the ability to use Roar, meaning Jolteon will never pass off a substitute while it is alive.
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