HyperAggron
Member
As you will soon see, I went for a Rock/Ground/Steel typed team because those are my favourite types and would like to keep it that way. Keeping this in mind, I tried to make it as diverse as I could and get some decent coverage. I know very little about stats, natures, EVs, Ivs, and all that jazz but I did my best.

Camerupt (F) @Charcoal
Ability: Solid Rock
Nature: Impish
281/236/217/221/249/158
-Eruption
-Earthquake
-Flamethrower
-Earthpower
She is here to take care of those pesky grass, ice, and steel types that think they have a massive advantage over rock, ground, and steel types.

Metagross (N/A) @Mind Plate
Ability: Clear Body
Nature: Adamant
301/348/324/299/244/207
-Meteor Mash
-Hammer Arm
-Psychic
-Shadow Ball
Metagross can also do a number against ice types as well as using Hammer Arm to dispel any normal types and shadow ball for any ghost and psychic types.

Aggron (M) @Expert Belt
Ability: Rock Head
Nature: Jolly
315/256/422/140/203/149
-Iron Head
-Ice Punch
-Head Smash
-Iron Tail
Ice Punch for grass and ground types, Iron Head and Ion Tail for STAB and Head Smash because it's an Aggron. This is also my favourite pokemon if you couldn't tell.

Aerodactyl (M) @Muscle Band
Ability: Pressure
Nature: Adamant
347/271/201/140/231/296
-Thunder Fang
-Fly
-Rock Slide
-Earthquake
Fly takes care of any fighting, grass, and bug types, Thunder Fang is good for water and flying, Earthquake helps to protect him from electric types, and Rock Slide because STAB.

Cradily (M) @Poison Barb
Ability: Suction Cups
Nature: Rash
339/198/238/217/252/185
-Sludge Bomb
-Giga Drain
-Ancient Power
-Energy Ball
Yeah, because an Aerodactyl with Thunder Fang is really going to be my only defence against water types. I also added in Sludge Bomb because I like that move and it helps with grass types.
(insert Omanyte sprite here)
Omastar (M) @Nevermeltice
Ability: Shell Armour
Nature: Bashful
341/165/286/266/207/200
-Rock Slide
-Ice Beam
-Surf
-Hydro Pump
This is my real ground type counter. Ground types aren't the only thing he can fight against though. I would honestly be an idiot not to have a water type on this team.

Camerupt (F) @Charcoal
Ability: Solid Rock
Nature: Impish
281/236/217/221/249/158
-Eruption
-Earthquake
-Flamethrower
-Earthpower
She is here to take care of those pesky grass, ice, and steel types that think they have a massive advantage over rock, ground, and steel types.

Metagross (N/A) @Mind Plate
Ability: Clear Body
Nature: Adamant
301/348/324/299/244/207
-Meteor Mash
-Hammer Arm
-Psychic
-Shadow Ball
Metagross can also do a number against ice types as well as using Hammer Arm to dispel any normal types and shadow ball for any ghost and psychic types.

Aggron (M) @Expert Belt
Ability: Rock Head
Nature: Jolly
315/256/422/140/203/149
-Iron Head
-Ice Punch
-Head Smash
-Iron Tail
Ice Punch for grass and ground types, Iron Head and Ion Tail for STAB and Head Smash because it's an Aggron. This is also my favourite pokemon if you couldn't tell.

Aerodactyl (M) @Muscle Band
Ability: Pressure
Nature: Adamant
347/271/201/140/231/296
-Thunder Fang
-Fly
-Rock Slide
-Earthquake
Fly takes care of any fighting, grass, and bug types, Thunder Fang is good for water and flying, Earthquake helps to protect him from electric types, and Rock Slide because STAB.

Cradily (M) @Poison Barb
Ability: Suction Cups
Nature: Rash
339/198/238/217/252/185
-Sludge Bomb
-Giga Drain
-Ancient Power
-Energy Ball
Yeah, because an Aerodactyl with Thunder Fang is really going to be my only defence against water types. I also added in Sludge Bomb because I like that move and it helps with grass types.
(insert Omanyte sprite here)
Omastar (M) @Nevermeltice
Ability: Shell Armour
Nature: Bashful
341/165/286/266/207/200
-Rock Slide
-Ice Beam
-Surf
-Hydro Pump
This is my real ground type counter. Ground types aren't the only thing he can fight against though. I would honestly be an idiot not to have a water type on this team.
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