RBY OU Gimmick teams

EvanRBY

Member
Double Electric (has win rate for me of ~80% against 1500+ elo opponents if they don't have a rock, like 20% win rate if opponent has rock)

Jolteon
-double kick
-thunder bolt
-thunder wave
-pin missile

Exeggutor
-sleep powder
-psychic
-stun spore
-explosion

Chansey
-reflect
-sing
-soft boil
-seismic toss

Snorlax
-body slam
-earth quake
-hyperbeam
-self-destruct

Tauros
-body slam
-hyper beam
-earth quake
-blizzard

Zapdos
-thunderwave
-thunderbolt
-agility
-drill peck

How this team works:
-If opponent's lead is Jynx, Gengar, Eggs - then spam thunderbolts with Jolteon until put to sleep. Once Jolteon is asleep, switch to Chansey to reflect and kill opponent's lead. Once you think opponent will switch their lead out, use sing to get a surprise sleep on opponent's Chansey or Lax.
-If opponent leads Alakazam, switch to Chansey, take para, and safely sing the Zam.
-If opponent leads Starmie, 1st turn thunder bolt hoping for a crit, or most likely, the opponent will switch into their Chansey, in which case it won't be para'd and you can surprise sing it with your Chansey.

*AVOID paralyzing the opponent's pokemon before ensuring sleep because you're hiding Zap all game, so you're basically playing with less pokemon and sleep helps even the field.
*reflect/sing Chansey usually allows Chansey to sleep opponents without being overly punished for missing (e.g. sing Lapras).
*use Eggs to spread para, and then switch in reflect Chans to chip away at opponent's team.
*use Lax or Eggs to boom on Chansey if it's not asleep
*by the time Eggs, Chans, and Lax are dead usually the opponent won't be able to handle Zap and Tauros in the back.
*if the opponent has a rock, use a lot of double switches, and hide the Zap. Sometimes if Jolt is alseep they will sacrifice their rock not expecting a Zap in the back

Non-lead Jynx Team (has a win rate for me of ~90% if opponent leads jynx, ~70% if opponent leads zam against 1500+ elo opponents) (smaller sample size) (if opponent has any other lead the win rate drops to like 20%)

Gengar
-thunderbolt
-hypnosis
-night shade
-explosion

Jynx
-lovely kiss
-blizzard
-counter
-psychic

Chansey
-thunderwave
-seismic toss
-reflect
-soft boil

Snorlax
-body slam
-surf
-hyper beam
-self-destruct

Tauros
-body slam
-hyper beam
-blizzard
-earthquake

Jolteon
-twave
-pin missile
-double kick
-tbolt

How this team works:
-Opponent leads Jynx or Zam - 1st turn Gengar uses explosion, which rolls ~99-116% against Jynx and ~94.5-111% against Alakazam. Now your Gengar and opponent's Jynx/Zam is dead. Next you show your non-lead Jynx.
-If opponent's next poke is Chansey or Eggs, then Jynx lovely kisses
-If opponent's next poke is Tauros or Lax, then Jynx uses counter

*Surf-lax is used because you have no Eggs to deal with rock-types, can also boom on particular poke to make the reflect chansey even harder to deal with
*Reflect/Twave chansey is used to spread para, and is incredibly hard for your opponent to deal with after you've played your Gengar/non-lead Jynx combo
*The counter on non-lead jynx will actually get people A LOT more than you think.
*if opponent has any other lead besides Jynx or Zam you're in trouble.
*jolteon walls late game zapdos, and can either spread para or sweep depending on course of match

Lemme know your thoughts on the logic and build of these two teams :)
I don't think I've seen them used much, if at all?
 
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Ortheore

Emeritus
2 1 3 3 3 1 2 2
I mean the ideas behind both teams are cool (I've used dual Elec a fair bit, and I've also used the t1BoomGar->Jynx approach, but only once iirc), but I strongly disagree with a lot of the details.

First, what is the point of leading Jolt if you're not ok with throwing out a para? I'm not trying to be an ass, I'm just curious. I don't like your reasoning behind not throwing early para, the rest of your team is big four, it's good enough to handle things until the game progresses to a point where Zap can come out so the whole "level the playing field" thing doesn't really fly. Also Zap is inherently suited to the endgame, if you want an even midgame, don't run Zap =P. Lastly, the dual elec team makes a big enemy out of GolDon but does nothing to prepare for them- IB Chansey and SurfLax are both good lures here.

As for the non-lead Jynx team, I really don't like the fact that you've got only one para spreader to pair with a pokemon that literally does not function without para support in Rhydon. I'd much rather run Jolt here tbh, it beats Zap and is at least threatening to Chansey, all while spreading para
 

EvanRBY

Member
For the nonlead jynx team, thats a really good analysis on jolt over rhydon, I was lukewarm on rhydon, and was considering jolt for a while but needed to hear it from someone.

For the Jolt lead, I've found having that initial damage to the lead mon works out better, because I'm left with the freedom to sleep whatever poke I choose; I hate the occasional opponent switch into chansey to absorb the para and then block sleep for half the match until I boom with something or get the lucky KO on their chans. I think that's just my personal preference, and might be the wrong play, but para jynx/chans wall Eggs and Sing Chansey frustratingly well. Gengar and Jynx are 2 hit KOs if jolt crits and sleep misses.

How I see Jolt lead playing out against jynx.
T1 - Jolt Tbolt , Jynx lovely kiss
T2 - chans switch, Jynx bliz
T3 - chans seismic toss, Jynx switches to Chansey expecting Twave
T4 - chans sing, their chans asleep
huge advantage to me
(pretty much same against gengar although my chans would probably use reflect before seismic toss on T3)

How I see Jolt lead playing out against Zam.
T1 - jolt switches to chans, zam Twave
T2 - chans reflect, zam psychic
T3 - chans soft boil, zam psychic
T4 - chans sing, zam asleep
T5 - switch back to jolteon and then start spreading para

How I see Jolt playing out against Starmie
T1 - jolt switches to chans, starmie switches to chans
T2 - chans sing, chans asleep
T3 - switch back to jolt and spread para

I could be wrong in my thinking but I've found this to be more effective than not
 
For the double electric team, ToxicDos might be another way to help take on GolDon.

Poison damage brings Drill Peck / Double Kick from 10-12HKO/6-7HKO to 7HKO/5HKO and makes it easier for Reflect+Ice Beamless Chansey to outlast Rhydon. SurfLax and IB Chansey definitely are more effective, but if the opponent figures out it's double electric (or just trying to wall Jolt) they'll probably be quite protective of their rock, but they probably won't be watching for Toxic.

I think having 4 variations, 3 using SurfLax, Ice Beam Chansey or ToxicDos, and 1 without when you're feeling lucky or facing someone that doesn't use GolDon, so you can be a bit unpredictable with how your team answers GolDon.
 

Ortheore

Emeritus
2 1 3 3 3 1 2 2
Eh, I've tried Toxic on double electric teams and I'm far from impressed. Even though Poison reduces the number of hits needed to KO, it's just not enough, as outlasting the Rocks is still really difficult in my experience, especially with JoltZap, pokemon that aren't really great in terms of longevity
 
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