Side note since i was mentioned.
The 2k10 tiers were complete wingings. I enjoyed all the tiers at the time but they were very centralized. The BL tier was reasonable (jolt pers cuno deemed ou on power level) but uu and uu was waterworld. No metrics existed to my knowledge (the tiers existed before i joined).
I think PPs model for retiering is fair. I cannot comment on the quality of the outcome but the retiering follows good principles. Keep them. If not, ban reflect on chansey in 1u
This catches me off guard: I didn’t think you would like this (are you serious?), but on the other hand I expected you to support newgens guidelines for tiering in RBY – which is something that looks totally out of this world to me given the size of the tier (which would be enough of a reason) and the playerbase too, but hey you became a smogoner at some point after all.
Anyway, PP’s tiering model is definitely better than rby 2k10’s – which was simply “we’re not going to play more than 3 tiers, so let’s just make 3 big groups”.
With PP’s tiering, every pokemon is going to see some decent usage, which is a great criteria: I support that as a general rule of thumb, but it’s extremely ambitious too.
The main problem of it is that it requires
reccurring attentions (
that we fail to provide because the playerbase is rightfully busy playing tournaments…): it doesn’t have an ending, so
it keeps the doors shut for any other possible system to ever get a shot.
But hey “that’s how the system works”: you can check out any time you like but you can never leave.
Talking about singles, RBY 2k10’s BL was better than PP’s 2U for one reason alone: it had trapping moves banned (I guess… because I don’t have memories of them anyway).
Jolteon used to be a nice addition too (yeah, it was good but that tier should be tested again…); don’t know would happen with Articuno and Moltres (which we didn’t think was that good), and I don’t remember Persian being that much of a problem.
Back to us, there are just too many bones of contention: Jynx, Gengar, Persian, Victreebel, Golem, Tentacruel, Dragonite, Jolteon…. It looks like everything which isn’t in the top 10 RBY OU list is up for discussion, and it could shift whenever we can be bothered with it.
So do you think these shifts are inevitable and will happen frequently? If yes, set a system in place to make them happen smoothly and regularly (note: I think this is not the way to go, and so does marco if I understood him correctly). If no, get to work on making a FINAL version of "the 1U line" - which as of right now DEMANDS at least one change in Victreebell and I don't think anyone can deny this - and establish procedures to handle mistakes, to cover our back if and when we make mistakes on placing the line. "We just kinda agree on this" is not a sustainable way to go about tiering. Once 2U is updated accordingly, talk about Tentacruel and Wrap will have a place again.
Shifts are going to happen, and part of those things I just listed are going to be discussed over and over again depending on how they perform in OU following the current system – which is the thing I’m actually contesting: we’re trying to use Smogon’s newgen (unsustainable) tiering criterias on RBY OU while claiming that we want to differ from Smogon…
I feel like we should use totally different criterias and allow the Wrapless version of Victreebel (Tentacruel, DNite) in 2U as it should be (you didn’t see the years of Victreebel’s absence from RBY OU in terms of usage).
I feel like the original RBY 2K10’s RBY OU list was pretty accurate as a “FINAL OU LINE”, bar GolDon also because having Graveler as the next Rock-Ground thing looks pretty awful and one of the two between Golem and Rhydon is destined to a low usage in OU.
The impact of Golem to a 2U tier has never been tested (I suggest you that Haunter is the only Explosion user that sees play in 2U).
So again, totally different criterias IMO when you have 151 pokemon (most of them being terrible) instead of 700 – and even more, I don’t like the fact that the counterpart isn’t open to other options.
All in all, I took part to the current tiering system until the very end as a player/tester… I completed one full cycle of it.