Sometimes you want to play GSC, but you want it to be over inside 30 turns. This is the team to do that. That's not to say you'll necessarily win, but one way or the other the game will be over. Who said hyper-offence doesn't exist in GSC?
Smeargle @ BrightPowder/MiracleBerry/Focus Band
- Agility
- Spore
- Baton Pass
- Substitute/Protect/Swords Dance/Spikes/Rapid Spin/whatever
Baton Passer #1 and lead. Use Spore after you've Agilitied up if you're facing a p-hazer, in order to guarantee the pass.
Jolteon @ Leftovers
- Agility
- Baton Pass
- Thunderbolt/Thunder
- Hidden Power Water
Baton Passer #2. Pass to this if they go to Skarmory as you Pass from Smeargle, so you can scare it out (or kill it if they stay in). Thunderbolt is reliable and better against Suicune, but Thunder gets the clean OHKO on Skarmory if they have the titanium balls to stay in and Whirlwind.
Snorlax @ Leftovers
- Belly Drum
- Return
- Earthquake
- Selfdestruct
Agility recipient #1. You should pass to this first unless they switched in Raikou. Note the Selfdestruct; this is to remove Skarmory for a Marowak sweep.
Marowak @ Thick Club
- Swords Dance
- Earthquake
- Rock Slide
- Hidden Power Bug/Hidden Power Flying
Agility recipient #2. Outspeeds the meta after an AgiPass, and OHKOs half the meta after Swords Dance. Also OHKOs Raikou unboosted. You could replace this with DrumQuag if you want, as that also outspeeds the meta bar Jolteon.
Vaporeon @ Leftovers
- Growth
- Surf/Hydro Pump
- Acid Armor
- Rest
Agility recipient #3. In case of Sleep Talk CurseLax, break glass. EDIT: It's happened twice now, so I'll say that you can also occasionally just clutch sweep with this without a BP if all else fails.
An alternative solution to Sleep Talk CurseLax is Umbreon with Growl or Charm and Baton Pass.
Hydro Pump gets the +1 2HKO on Electrics and the +0 OHKO on Steelix, both of which are very important, but the PP is lousy without Sleep Talk to stretch it out.
Meganium @ Leftovers
- Reflect
- Light Screen
- Leech Seed
- Synthesis
Helps to get your second/third pass going if your opponent pulls out a sleeper or otherwise you're caught on the back foot, which happens more often than you'd like. This is the only bit I'm claiming as my own addition. Blissey and to some extent Miltank are other options for an emergency wall (the aforementioned Umbreon can somewhat serve this purpose as well), or you could forgo it and add another pass target such as Clefable.
- Agility
- Spore
- Baton Pass
- Substitute/Protect/Swords Dance/Spikes/Rapid Spin/whatever
Baton Passer #1 and lead. Use Spore after you've Agilitied up if you're facing a p-hazer, in order to guarantee the pass.
- Agility
- Baton Pass
- Thunderbolt/Thunder
- Hidden Power Water
Baton Passer #2. Pass to this if they go to Skarmory as you Pass from Smeargle, so you can scare it out (or kill it if they stay in). Thunderbolt is reliable and better against Suicune, but Thunder gets the clean OHKO on Skarmory if they have the titanium balls to stay in and Whirlwind.
- Belly Drum
- Return
- Earthquake
- Selfdestruct
Agility recipient #1. You should pass to this first unless they switched in Raikou. Note the Selfdestruct; this is to remove Skarmory for a Marowak sweep.
- Swords Dance
- Earthquake
- Rock Slide
- Hidden Power Bug/Hidden Power Flying
Agility recipient #2. Outspeeds the meta after an AgiPass, and OHKOs half the meta after Swords Dance. Also OHKOs Raikou unboosted. You could replace this with DrumQuag if you want, as that also outspeeds the meta bar Jolteon.
- Growth
- Surf/Hydro Pump
- Acid Armor
- Rest
Agility recipient #3. In case of Sleep Talk CurseLax, break glass. EDIT: It's happened twice now, so I'll say that you can also occasionally just clutch sweep with this without a BP if all else fails.
An alternative solution to Sleep Talk CurseLax is Umbreon with Growl or Charm and Baton Pass.
Hydro Pump gets the +1 2HKO on Electrics and the +0 OHKO on Steelix, both of which are very important, but the PP is lousy without Sleep Talk to stretch it out.
- Reflect
- Light Screen
- Leech Seed
- Synthesis
Helps to get your second/third pass going if your opponent pulls out a sleeper or otherwise you're caught on the back foot, which happens more often than you'd like. This is the only bit I'm claiming as my own addition. Blissey and to some extent Miltank are other options for an emergency wall (the aforementioned Umbreon can somewhat serve this purpose as well), or you could forgo it and add another pass target such as Clefable.
Last edited: