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DPP Current DPP

Discussion in 'Analysis and Research' started by ThrashNinjax, Oct 16, 2016.

  1. ThrashNinjax

    ThrashNinjax Lets take to the Skies Host Emeritus

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    So, the Current DPP metagame is an interesting arena...Introduction things

    PP's DPP against Smogon's
    Seemingly similar, however testing some things that were banned / never considered on smogon.

    Discussions on the Table: Latias, Manaphy, Stealth Rock and their predicted effects
    Latias pros: Bulky mon that checks a lot of annoyances
    Source of power to break bulky teams

    Latias cons: Centralisation
    Specs set too powerful
    Centralises Metagame even further

    Manaphy pros: Fast and effective stallbreaker
    A solid bulky water

    Manaphy cons: Too powerful after a Tail Glow

    SR ban pros: Reduces pressure for certain defensive mons / builds
    Makes Nape and Loom much less hard to deal with

    SR ban cons: Destabilises the metagame
    Makes several offensive mons much harder to contain

    What PP's Metagame inherits from Smogon

    What the problems are with the metagame (plus possible fixes)
    Problems: Resist berry lures are commonplace
    Infernape and Breloom are impossible to handle
    Iron Head Jirachi is broken (truth!)

    Conclusion

    Here's the skeleton for what this'll look like cause I'm sorta blanking on what to say to fill it out, I will get it done though.
     
    Last edited: Nov 3, 2016
    Sobi likes this.
  2. Disaster Area

    Disaster Area Little Ball of Furr and Power Member

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    I haven't seen manaphy on the table but feel free to write about it. Make sure peeps like BKC comment on it.
     
  3. Enigami

    Enigami Moderator

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    As an outsider to the tier, one problem I see is that DPP (and BW to some extent) seems like an ORAS-lite since they have most of the same mechanics (outside preview in DPP and weather wars in BW), just with less options (Pokemon/abilities/items/etc.) the further you go back. It makes me feel that time is better spent on the latest generation instead of the other post-ADV tiers. RBY, GSC and ADV however have major mechanics differences that make them stand out enough for each to be something worthwhile. Not sure what can be done about this outside of banning Stealth Rock, which would atleast be a major difference from ORAS since Rock-weak Pokemon wouldn't be crippled so much.
     

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