Some days ago a situation came to my mind and I wasn't able to draw a final conclusion to the fictional dilemma I came up with. Since The Global Tournament Team has been established recently, I would like them to think about the following situation and tell me how a situation like this should be handled/what player and manager are allowed to do. Of course, other people can also share their thoughts.
Player P (I will call him "P" from now on) is playing GSC in a team tournament. He has a Cloyster with Ice Beam and Explosion, his opponent has a paralysed Zapdos. That are the last pokemon of each player. P is now wondering whether he should take the guaranteed draw with Explosion (we are assuming that an Explosion double KO results in a tie according to the rules of the tour), or if he should take the risk and attack with Ice Beam. He would like to consult his manager (called "M") to ask him under which circumstances he should take the risk/draw.
Here are some additional factors that could influence the situation:
- it is the first game of the week
- it is the last game of the week, the score between the teams is 3,5 - 3,5 because of one draw
- it is the second last game, the other game that has to be completed started at about the same time as the GSC game, the score is 3-3 at the moment, P has no idea who is favored to win the other game
- M is the inferior GSC player and not known to play this tier
- M is the superior GSC player and has much more knowledge about the tier
- P tells his manager: "
That means I have a chance of 50,78125% to win by using Ice Beam and a 100% chance to draw by using Explosion. What do you want me to do?"
- P tells M the odds of the outcome just like in the post above but made a mistake in his calculations, M seemingly does not realise that and seemingly makes his advice depending on the calcs P gave him
- P tells M the odds of the outcome just like in the post above but made a mistake in his calculations, M does realise the mistake in the calculations and now would be able to make his advice based on the right calcs, so basically he could make a suggestion to do something because of reasons P didn't consider (don't forget, M could also just pretend to have not seen the mistake)
- P tells M the appoximate odds without providing concrete calculations for them; they 1. are about right or 2. they are comepletly wrong
(- in P's calculations he disregarded the pps each player has left (we can assume that he had 16 Ice Beam pp/more than Zapdos has S-Talk), but in case he only had much fewer, Zapdos chances to outstall Cloyster by getting Rest in his sleep would increase; but that would simply fall under the definition "P made a mistake in his calculations")
- M could have seen P's opponent using Protect on Zapdos in a previous replay (something I have never seen a somewhat good player using in GSC on Zapdos) and that could also influence his decision
- P asks M in the battle chat so that everyone can see what they are discussing during the game
TL;DR: A player wants to ask his manager if and under what circumstances he should take a guaranteed draw or play for a win under the risk of possibly losing the game. While the player's intentions are understandably and not immoral, it can be practically difficult for him to ask because the manager can make his advice dependent on things the player has overlooked.
Tagging the Global Tournaments Team because I am very interested in hearing their opinion about this Lutra, Ortheore, Disaster Area, Sceptross, Peasounay
Ps. If that exact situation would have occured in my game, I probably would have asked my manager in the battle chat. However, another problem could be that in other situations, when both players have more pokemon, it gets much closer to clear ghosting.
Player P (I will call him "P" from now on) is playing GSC in a team tournament. He has a Cloyster with Ice Beam and Explosion, his opponent has a paralysed Zapdos. That are the last pokemon of each player. P is now wondering whether he should take the guaranteed draw with Explosion (we are assuming that an Explosion double KO results in a tie according to the rules of the tour), or if he should take the risk and attack with Ice Beam. He would like to consult his manager (called "M") to ask him under which circumstances he should take the risk/draw.
Here are some additional factors that could influence the situation:
- it is the first game of the week
- it is the last game of the week, the score between the teams is 3,5 - 3,5 because of one draw
- it is the second last game, the other game that has to be completed started at about the same time as the GSC game, the score is 3-3 at the moment, P has no idea who is favored to win the other game
- M is the inferior GSC player and not known to play this tier
- M is the superior GSC player and has much more knowledge about the tier
- P tells his manager: "
Ice Beam from Clyoster is a 2HKO, Zapdos has a 52,5% chance to hit Thunder despite paralysis, additionally I can crit Ice Beam. My opponent should click Thunder and not Rest since he has better odds at hitting the Thunder despite para than he has with sleeptalking because hitting Thunder with S-Talk is only ~23,33% likely. He could also find Rest in his sleep, but that doesn't do anything when he finds it at full health; when he finds that later, he has to take an Ice Beam after that, in which case he is again in 1HKO range from Beam. If he finds Hidden Power then he loses so if he doesn't find Thunder on the first S-Talk turn, he constantly risks getting critted when he finds Rest in his sleep and that move just resets everything. Hp does nothing and is equally likely as Thunder but the latter move could miss. So basically to calculate the odds for the sleeping Zapdos, (should he incorectly choose that), we have to calculate two things: S-Talk Thunder on the first turn and what would happen on the following turns. As I said, ~23,33% for the first. After that, if we disregard things like Ice Beam crits or Zapdos restlooping Cloyster in his sleep, we could simply not account for Rest because that resets the whole thing. So like he only could get Thunder or Hp. The chance to hit Thunder then would pratically be 35%, the chance to get Hp or miss 65%. But since he would have two attempts instead of one, he would lose when he gets neither (23,33 Thunder on the first turn, 35% Thunder after that; as I said, for simplicity we said that Rest on the not first turn is simply a reset). That means he would have a ~50,16% chance to win if he chooses to Rest AND gets it in spite of the para. Since moving at all is equally likely no matter what he chooses, we could compare that 50,16% with Thunder's 70% directly. So as I claimed earlier, choosing Thunder is clearly better than choosing Rest for him which means that he still has a 52,5% chance to win if he plays in the best possible way, 47,5% chance for me to win. But wait, now that I have proven that using Thunder is better for him, let me also add the possibility of getting a crit into that calc. The chance that I don't crit on the first turn is 15/16. So in order for him to win he needs to rely on 15/16*52,5% which is ~49,21875%. [I know that no one would have the time to explain their calcs like that in a tour game; it would simply take too long]
- P tells M the odds of the outcome just like in the post above but made a mistake in his calculations, M seemingly does not realise that and seemingly makes his advice depending on the calcs P gave him
- P tells M the odds of the outcome just like in the post above but made a mistake in his calculations, M does realise the mistake in the calculations and now would be able to make his advice based on the right calcs, so basically he could make a suggestion to do something because of reasons P didn't consider (don't forget, M could also just pretend to have not seen the mistake)
- P tells M the appoximate odds without providing concrete calculations for them; they 1. are about right or 2. they are comepletly wrong
(- in P's calculations he disregarded the pps each player has left (we can assume that he had 16 Ice Beam pp/more than Zapdos has S-Talk), but in case he only had much fewer, Zapdos chances to outstall Cloyster by getting Rest in his sleep would increase; but that would simply fall under the definition "P made a mistake in his calculations")
- M could have seen P's opponent using Protect on Zapdos in a previous replay (something I have never seen a somewhat good player using in GSC on Zapdos) and that could also influence his decision
- P asks M in the battle chat so that everyone can see what they are discussing during the game
TL;DR: A player wants to ask his manager if and under what circumstances he should take a guaranteed draw or play for a win under the risk of possibly losing the game. While the player's intentions are understandably and not immoral, it can be practically difficult for him to ask because the manager can make his advice dependent on things the player has overlooked.
Tagging the Global Tournaments Team because I am very interested in hearing their opinion about this Lutra, Ortheore, Disaster Area, Sceptross, Peasounay
Ps. If that exact situation would have occured in my game, I probably would have asked my manager in the battle chat. However, another problem could be that in other situations, when both players have more pokemon, it gets much closer to clear ghosting.
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